Creating own video gme
Define your game. What is the genre of the game?
Define your message. What is the message of your game?
Define your players
Who is the player? (Themselves, or a predefined character your have created?)
How many players (single or multi-player)
Online or not?
Define the purpose of your game.
Why are the players playing?
What do they aim to do?
What is the win condition of the game (i.e., how do your players win or complete the game)? This purpose should be tied in somehow with the issue you want to address. For example:
“In my game, High Rise Robbery, the aim is to become the CEO of Robert’s Industries.”
Define the mechanics of your game. What kinds of things do the players do in order to play the game? Some examples might include:
Climbing
Jumping
Exploring the map
Giving presents to NPCs
Talking with NPCs
Shooting at things
How does the simulation respond when the player uses the various mechanics in the game? Define these responses for every mechanic.
Create an example scenario that describes a player-simulation interaction that exemplifies and gets across the feel and message of your game. This scenario should explicitly discuss how it aims to get across the message of your game.